We're back in Eindhoven, Netherlands, for another exciting episode of our SCS On The Road series! Join Nemiro and Henk Meeuwis as they take you through the amazing DAF Museum which shows the whole history of this automotive company.
Get ready for our longest episode yet! We're diving deep into DAF's history, milestones, and more. And we believe our community will love learning about it all. We have to express huge thanks to Henk Meeuwis for guiding us through the museum with his wealth of knowledge, as he has been working for DAF for 47 years! And a big shout-out also goes to the DAF Museum team and our friends at DAF, Tim Gerth, and Koen Damen, for helping us make this episode happen. Now, without further delay, let's dive into it!
We hope you've enjoyed the tour of the DAF Museum, but there is surely more to explore than we showed, so if you happen to be in Eindhoven, visit it yourself! Don't forget to follow us on our X/Twitter, Instagram, Facebook, and TikTok so you won't miss out on any news and future episodes of SCS On The Road.
Beiträge von Spirit Bot
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Wir zeigen euch fünf geheime Schätze auf Steam, die sehr gut ankommen, obwohl sie kaum jemand kennt. Das sind unsere Geheimtipps zum Wochenende.
Nanu, schon wieder eine Woche vorbei? Noch dazu täuschen sommerliche Temperaturen darüber hinweg, dass eigentlich erst April auf dem Kalender steht. Aber ob Juli oder Dezember, auf eines könnt ihr euch stets verlassen: Unsere handverlesenen Steam-Geheimtipps zum Wochenende!GameStar – 5 neue Steam-Perlen, die im Verborgenen glänzen: Steam-NewsWir zeigen euch fünf geheime Schätze auf Steam, die sehr gut ankommen, obwohl sie kaum jemand kennt. Das sind unsere Geheimtipps zum Wochenende. Nanu, schon…store.steampowered.com -
Pünktlich zum Start der Fallout-Serie kündigt Bethesda den Release eines großen Updates für das postapokalyptische Rollenspiel an.
Schon seit längerer Zeit wissen wir, dass Fallout 4 ein Next Gen Update erhalten wird, das Verbesserungen für aktuelle Konsolen, aber auch den PC enthalten soll. Vermutlich auch wegen der Verschiebung von Starfield war lange nichts mehr von diesen Plänen zu hören.GameStar – Fallout 4: Fast neun Jahre nach dem Release erscheint ein großes Next Gen Update: Steam-NewsPünktlich zum Start der Fallout-Serie kündigt Bethesda den Release eines großen Updates für das postapokalyptische Rollenspiel an. Schon seit längerer Zeit…store.steampowered.com -
The intricate network of roads and highways in Nebraska plays a pivotal role in connecting its communities, industries, and travellers alike. Stretching across the expansive plains and rolling landscapes, these thoroughfares serve as vital links for commerce, transportation, and tourism. Today we are happy to share with you a preview into some of the Road Networks you'll find in our upcoming Nebraska DLC for American Truck Simulator.
Whilst there will be plenty of roads to explore, one major Highway you'll come across is the famous I-80, the longest Interstate in Nebraska! Along this crucial route you'll find plenty of places to stop if you need a break or some extra fuel, such as Rest Stops and Truck Stops both large and small.
Prior to the 1900s, travelling across Nebraska was extremely difficult and roads were few and far between. During the late 19th century, various interest groups began putting pressure on the Federal Government to create a larger Road Network, and by 1904, the State had created thousands of miles of roads to travel on.
Today, Nebraska has hundreds of thousands of miles worth of roads, many which our team have re-created for our upcoming DLC. From major routes to backroads, there will be plenty to explore. You may even find yourself a scenic viewpoint or a route that is not on your GPS!
Whilst we are still working hard behind the scenes on the road network, we hope you enjoy the previews of the routes you'll be travelling on in the future. Let us know if you recognise any of the roads, highways or areas by commenting below, on our official forums or one of our social media channels (Twitter/Instagram/Facebook).
Looking forward to driving through Nebraska for yourself? Then be sure to add it to your Steam Wishlist! We are excited to share more previews with you in the near future, until then, keep on truckin'.
Nebraska - Road NetworkSCS Software's official blog - information, screens & movies from our truck simulator games Euro Truck Simulator 2 and American Truck Simulator.blog.scssoft.com -
This week, we're pleased to share an updated Development Roadmap which you can find below. A few highlights include:- City Update 06: Southwest Germany and Local Legend 15: Dornier Do 31 are both releasing next week on April 17!
- Sim Update 15 and the Airbus A320neo (V2) are tentatively targeted for a full release on April 30.
Speaking of Sim Update 15, last Friday we released a new test build to those players enrolled in the optional public beta. You can find the release notes for this build on our forums here. Once again, we would like to thank everyone participating in the pre-release test for your timely feedback and bug reports. If you would like to join the public beta test, you can find instructions (for PC/MS Store, PC/Steam, and Xbox Series X|S) here.
Our next Developer Livestream is scheduled for April 24th at 10:30am PDT (1730 UTC). If you would like to pre-submit a question for our panel, please complete the form at this link. We will accept submissions until April 16th at 8:00am PDT (1500 UTC). Once the form is closed, our team will collate all your submissions to ensure the panel addresses the most frequently-asked questions from the community. As always, the livestream will be broadcast on our official Twitch channel, so please follow it to be notified when we go live if you have not already done so.
– MSFS Team
Click here to continue reading the Development Update!Microsoft Flight Simulator 40th Anniversary Edition – April 11th, 2024 Development Update: Steam-NewsThis week, we're pleased to share an updated Development Roadmap which you can find below. A few highlights include: City Update 06: Southwest Germany and…store.steampowered.com -
Die BLS Lötschberg Bergstrecke Spiez – Brig ist nun in Shop von SimTrain erhältlich.
Entdecken sie mit der Lötschberg-Bergstrecke eine der schönsten europäischen Bahnstrecken, welche
eine wichtige Verbindung zwischen dem Berner Oberland und dem Wallis darstellt. Eines der vielen
Highlights auf dieser Strecke ist der 14`612 Meter lange Lötschberg-Scheiteltunnel. Nebst den Güter-
und Regionalzügen werden auch viele Autoverladezüge durch diesen Tunnel geführt, welche eine
wichtige Verbindung für den dortigen Strassenverkehr darstellen.Dieses Add-on enthällt auch viel Rollmaterial wie z.B. der „Lötschberger RABe 535“ Pendelzug,
oder die blaue Re 465 bespannt mit BLS Personenwagen.
Für den Rangierdienst steht der BLS Tm Traktor bereit. Im Kies- und Schotterwerk Steinbruch Blausee-Mitholz
warten BLS Kieswagen für die Beladung.Interessante, anspruchsvolle Szenario-Aufgaben testen ihr Lokführerkönnen!
Das Rollmaterial
„Lötschberger RABe 535“ Pendelzug mit ZUB
Blaue Re 465 mit BLS EW IV Personenwagen beige/blau mit ETCS
BLS Re 465 001-6 „Mehr DurchZug“ mit Personenwagen mit ETCS
Tm Traktor in BLS Farben
Kies/Schotterwagen Fccnpps BLS
Diverse Güterwagen: Autotransporter, Kesselwagen, Kontainer-Tragewagen, Hochbordwagen für Schotter, Schiebewandwagen
Ladestationen wo Wagen sichtbar be- und entladen werden können
KI Züge wie BLS BR193
Die Aufgaben-Szenarien
Die geplanten 10 Lokführeraufgaben:
BLS-01 „Lötschberger“ nach Süden
BLS-02 „Lötschberger“ von Brig nach Spiez
BLS-03 Kies von Augand bei Wimmis
BLS-04 Umgeleitet über die Bergstrecke
BLS-05 Güter über die BLS-Bergstrecke
BLS-06 „gemischter Zug“ nach Kandersteg
BLS-07 im Regio über die BLS Südrampe
BLS-08 Kies und Schotter aus Blausee
BLS-09 Container aus Italien
BLS-10 Abendfahrt durch’s Kandertal
Hier geht es zum Shop von SimTrain
Der Beitrag [SimTrain] BLS Lötschberg Bergstrecke Spiez – Brig ist nun erhältlich erschien zuerst auf Rail-Sim.de - Die Train Simulator Community.
[SimTrain] BLS Lötschberg Bergstrecke Spiez – Brig ist nun erhältlich - Rail-Sim.de - Die Train Simulator CommunityDie BLS Lötschberg Bergstrecke Spiez - Brig ist nun in Shop von SimTrain erhältlich. Entdecken siewww.rail-sim.de -
Der Weg zum Erfolg ist mit harter Arbeit und einer lockeren Einstellung zu Gesetzen gepflastert. Schlag in dieser Woche Kapital aus deinem Unternehmergeist und profitiere bis 17. April von einer Vielzahl von Boni für Führungskräfte, um ein Imperium zu errichten.
Befrei dich vom Winterspeck und verkaufe bei Spezialfrachtverkäufen illegale Schmuggelware an den Höchstbietenden. Setz dich an den Laptop in deinem Lagerhaus, rufe die Ad-Hawk-Webseite auf und absolviere erfolgreiche Lieferungen, um 2x GTA$ und RP zu verdienen.
Verdiene dir bei Mischwaren-Exporten was dazu. Auch hier gibt es in dieser Woche 2x GTA$ und RP.
Ein neues Jahr, ein erneut gescheiterter Versuch, Steuern ein für allemal abzuschaffen. Gott sei Dank operieren Unternehmen in Los Santos oft außerhalb des Systems, weshalb die Regierungsschnüffler dir die Früchte deiner harten Arbeit nicht entreißen können. Schließe in dieser Woche eine beliebige Unternehmens-Verkaufsmission ab und erhalte innerhalb von 72 Stunden nach Abschluss 100.000 GTA$ als Bonus. Du hast es dir redlich verdient.
Wenn du Waren aus deinen Unternehmen im Wert von 500.000 GTA$ veräußerst, kommst du in den Genuss von 100.000 GTA$ als Belohnung für die wöchentliche Herausforderung.
Weitere Details findest du auf dem Rockstar Newswire.Grand Theft Auto V – Sichere dir 2x Belohnungen für Spezialfrachtverkäufe und Mischwaren-Exporte: Steam-NewsSchlage in dieser Woche Kapital aus deinem Unternehmergeist und profitiere bis 17. April von Boni für Führungskräfte, um ein Imperium zu errichten.store.steampowered.com -
We have some news for our #BestCommunityEver! Today, we're rolling out the Experimental Beta for the upcoming 1.50 update for Euro Truck Simulator 2. Why do we call our upcoming beta experimental? We need to manage expectations right from the start. We are starting the beta cycle this time from a rather early stage. The level of polish and stability is not the same as for our usual Open Betas. We believe in transparency with our community, and we also need to gather a lot of feedback early this time, to understand how well the features perform. That's why we're offering this Experimental Beta as a precursor to the Open Beta, giving you a glimpse of what's to come while acknowledging that it's still very much a work in progress.
Behind the scenes, our team is working hard on internal projects and releases, all scheduled for version 1.50 of our games. Despite our best efforts, certain aspects of the update are still undergoing refinement. However, we know how important it is to involve our community in the development process, which is why we're making this content available to you in its current state. Your feedback at this stage is invaluable as we strive to deliver the optimal experience.
With the Experimental Beta, we invite our dedicated players to join us in fine-tuning, testing, and providing feedback. Your input will assist us in identifying and addressing any issues or imperfections before the Open Beta and ultimately the full version 1.50 release. It's worth noting that this beta may cause instability in certain areas of the game. For those seeking a more polished experience, we recommend awaiting the subsequent Open Beta or the full version's release.
We are very committed to delivering high-quality updates. In the days to come, we'll continue to debug and finalize everything that's coming to ETS2 with the 1.50 update. Your patience and support during this phase are deeply appreciated as we work towards a seamless transition to the next chapter of Euro Truck Simulator 2. Without further ado, let's delve into what you can anticipate from version 1.50.
Renderer Changes - (still based on DirectX 11 API for now)
We're consistently working on improving our rendering system. It's been a key focus lately, though it'll take some time to complete. Until then, you can expect additional content and enhancements in version 1.50, including:
- A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.
- Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.
- Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.
- Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.
- Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.
- Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.
User Interface Rework
We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard. The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience. We plan to have a separate, more detailed blog on this topic in the near future, so stay tuned.
Switzerland Rework
The eagerly awaited Switzerland Rework project is set to debut in the upcoming 1.50 version of Euro Truck Simulator 2. You can look forward to a complete redesign of Switzerland, including its major cities such as Geneva, Bern, and Zurich. Alongside these enhancements, the economy has been finely tuned to reflect reality, featuring additions like a chocolate factory depot.
But that's not all – the road network receives substantial upgrades too. Prepare to navigate the newly added sections of the A9 motorway and the challenging N19 road. Moreover, fulfilling the longstanding desire of many truckers, the A40/E25 route from Geneva to Aosta, Italy, promises an exhilarating journey beneath the majestic Mont Blanc. You can watch the trailer for this project below or find all the blogs about the rework here!
The team behind the huge Switzerland Rework is already engaged in another rework project; however, we will keep any additional details to ourselves at the moment.
Germany Rework - Rhine
For the 1.50 version, we have reworked the Rhine region as part of the Germany Rework project. In total, four cities were completely rebuilt - Dortmund, Cologne, Düsseldorf and Duisburg. Not only did we revamp the cities, but their surroundings as well so this whole region has been reimagined from the ground up. We also added a part of Autobahn 3 from Cologne to Frankfurt.
You can find out about this rework project in more detail in this blog dedicated to the cities in this region or another blog about industry and intersections in this part of Germany. This is surely not the last time you will hear about the Germany rework project as the team is already working on another part of the country!
Options Tooltips
Placing your mouse over each setting option will display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.
Lane Assistant
After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with the different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.
Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.
Changelog
Map
- Switzerland Rework
- Germany Rework - Rhine region
Vehicles
- MAN TGX Facelift
- Lane assistant feature added
UI
- Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
- Settings options show information about what they do
Visual
- Improvements in the rendering system
- Temporal Anti-Aliasing feature added
- Cascaded shadow updates
- Soft particles
- Lit/shadowed smoke
- Far shadows
- Optimized light computation
- Frame rate limiter added
Sound
- Brake squeaking sounds added
So, do enjoy all these new additions, but please remember: It's only an experimental beta, not an open beta yet or even a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the open beta or the final release. But if you're interested in helping us get there faster, we'll appreciate all of your feedback on our forum and your bug reports in the dedicated section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the experimental beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.50. No password is required. Sometimes you may need to restart your Steam client to see the correct branch name there. Also, the 1.50 Experimental Beta is currently unavailable for Mac OS users, but it is expected to be released for the platform in the near future.
Thank you for your ongoing dedication and feedback. We believe the Experimental Beta will be a valuable stepping stone towards Open Beta and an exceptional 1.50 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. Happy trucking!
Euro Truck Simulator 2 - 1.50 Update Experimental BetaSCS Software's official blog - information, screens & movies from our truck simulator games Euro Truck Simulator 2 and American Truck Simulator.blog.scssoft.com -
Viele Spieler beanstanden die Preispolitik hinter Ubisofts neuem Open-World-Abenteuer. Wir haben Stimmen für euch gesammelt und beleuchten die Hintergründe.
Im Zuge des neuesten Trailers zu Star Wars Outlaws hat Ubisoft nicht nur das geplante Releasedatum verraten - den 30. August 2024 -, sondern auch den Startschuss für die Vorbestellungen des Open-World-Actionspiels gegeben.GameStar – Season Pass, Vorabzugang, 130-Euro-Edition: Star Wars Outlaws folgt einem viel kritisierten Trend: Steam-NewsViele Spieler beanstanden die Preispolitik hinter Ubisofts neuem Open-World-Abenteuer. Wir haben Stimmen für euch gesammelt und beleuchten die Hintergründe. Im…store.steampowered.com -
Exciting times are ahead! We're happy to announce that the very first electric vehicle coming to Euro Truck Simulator 2 will be the Renault Trucks E-Tech T! We're proud to partner with Renault Trucks once more, honoured by their trust in us to introduce their latest state-of-the-art, fully electric truck to our #BestCommunityEver.
Make sure to read the whole blog, as there is a lot of important information about this truck and an upcoming design competition you don't want to miss!
First, let's take a few steps back and look at our past projects we did in cooperation with Renault Trucks which eventually led to bringing this truck into our game. In Autumn 2023, we were invited to Lyon for a design contest among selected influencers and truckers. Guided by specialists from Renault Trucks, LumiLor and our own talented 2D graphic artist Annie, the group crafted designs featuring the innovative LumiLor paint job – a cutting-edge method that allows layers of colour on any surface to be illuminated by small electric impulses. While we were there, we also toured the Renault Trucks assembly plant, test-drove the E-Tech T, gathered reference materials for our vehicle department, and captured the sounds of this remarkable truck. You read more about it here or watch the video below.
In December, two designs were chosen for the public vote in which our community also participated. In an exciting showdown, the stunning Diamond Echo and Lightning Bolt designs went head-to-head in the vote. Ultimately, the Diamond Echo emerged victorious, making automotive history by bringing this unique paint job to life on a truck for the very first time!
Later, Renault Trucks invited us to attend and amplify the reach of the grand reveal event on April 9 at their headquarters in Lyon. We took this amazing opportunity and teased what was to come by placing a special truck model under a blue veil in front of selected Renault Trucks dealers in ETS2, which you can read about here. It was a great pleasure and experience to share that grand reveal with our #BestCommunityEver through a live stream directly from the venue which you can replay below.
We are incredibly honoured that Renault Trucks has acknowledged our community as a strong and desired audience to share this moment with. Having the President of Renault Trucks, Bruno Blin, the Design Director, Paul Daintree, and the Chief Designer, Vincent Froidevaux, join us in the stream was a source of immense pride. It was exciting not only to witness the E-Tech T but also their entire range of fully electric vehicles.
Meanwhile, behind the scenes, our teams were hard at work recreating this truck for ETS2, ensuring that we could bring it into the game for our community to enjoy. We are now proud to announce that this fully electric truck will be the very first EV truck in Euro Truck Simulator 2. Its arrival is close, expected not long after the release of the 1.50 update!
The Renault Trucks E-Tech T boasts impressive specifications, including a powerful 540kWh battery that enables it to cover up to 500 kilometres on a single charge when using a DC charger during a one-hour break. Equipped with a 4x2 configuration and a 12-speed Optidriver gearbox, it offers a seamless driving experience. It has a Gross Combination Weight (GCW) of 44 tons, highlighting its impressive hauling capacity. Additionally, its maximum regen rate matches its maximum output, reaching an impressive 490kW.
As we eagerly anticipate the arrival of the E-Tech T, it's crucial to address some key considerations. Just like in the real world, transitioning to electric vehicles poses unique challenges in our virtual realm. While our team has worked tirelessly to bring the E-Tech T to ETS2, our in-game infrastructure isn't fully ready to support electric vehicles. Gas stations, initially designed for traditional fuel vehicles, can't easily become electric charging stations without major modifications.
Despite these challenges, we're dedicated to promoting electrification within our game. Integrating more EV trucks into ETS2, making them fully customizable and accessible, is our goal. This process will take time as we navigate game development complexities.
Currently, we're embarking on an experimental phase, our initial steps toward in-game electrification. That is why the E-Tech T, along with a few other electric trucks planned for the future, will be introduced in a special mode and will be accessible only through the Quick Jobs section. Our cautious approach ensures a smooth experience as we gradually integrate electric vehicles into our virtual world.
The introduction of the E-Tech T is a big milestone that marks the beginning of our journey toward in-game electrification - a historic moment for our community. We're incredibly proud of the years of collaboration with various partners, and the continuous growth of our game and community. It's a testament that our game is now recognized as a platform worthy of featuring the latest projects from our partners, including their desire to introduce electric trucks into ETS2. We are happy that the beautiful and technologically advanced E-Tech T is the very first to come and we eagerly await your feedback on its quietness, acceleration, behaviour, and smoothness and hope you will have fun driving it in Euro Truck Simulator 2.
But that's not all! Renault Trucks highly values our community and enjoys collaborating on exciting projects with our ETS2 fanbase. Following the remarkable moment when the Renault Trucks team utilized LumiLor's paint technology for the first time in automotive history, and after the grand reveal of the truck adorned in this unique design, we're happy to reveal another exciting opportunity for our community.
Although, due to technical constraints, the LumiLor paint job won't be featured in the game with the E-Tech T vehicle for now, we have something special in store for our community. We're partnering with Renault Trucks for another community design contest similar to the one we did here!
In this new contest, our community is invited to assist the Renault Trucks team in designing a second paint job for the E-Tech T truck. This design will later be recreated on another fully electric and real E-Tech T vehicle! It's truly an incredible opportunity for our community. You can apply here!
Everyone is welcome to participate in this design contest. Whether you're a skilled modder with numerous paint jobs under your belt, a talented graphic artist proficient in software like Photoshop, or someone with a perfect idea for a paint job, you can join in! Simply download images of the truck, unleash your creativity with pencils or colours, and submit a photo of your proposed design. Let's make this design contest an unforgettable experience and showcase the creativity of our amazing fanbase!
We strongly recommend that participants carefully review the Terms and Conditions and the rules of the design contest which you can find here. This ensures that their design has a chance to be selected by Renault Trucks as one of the five finalists, from which the community will vote for the best design. The winning design will be revealed in the future, but it remains to be seen when and where. Remember, when creating your design, be sure to paint over the ultramarine blue colour with white, and try to incorporate elements that reflect electrification and electric powertrain.
And that's not all! As a token of our appreciation for their creativity and dedication, all finalists will receive an exclusive package of Renault Trucks and SCS Software merchandise, along with exciting gifts from another esteemed partner, Thrustmaster!
The winning design will also be included in Euro Truck Simulator 2 when the E-Tech T truck becomes available for players to own in the game!
We hope you are as excited as us to try out this electric marvel when it comes to ETS2! Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok.
Renault Trucks E-Tech T Coming to ETS2SCS Software's official blog - information, screens & movies from our truck simulator games Euro Truck Simulator 2 and American Truck Simulator.blog.scssoft.com -
Der nächste DLC für TW: Warhammer 3 steht in den Startlöchern und bringt drei neue legendäre Kommandanten ins Spiel.
Thrones of Decay wird der nächste große DLC für Creative Assemblys Strategiespiel Total War: Warhammer 3. Die Erweiterung hat zwar noch kein konkretes Release-Datum, doch es gibt mittlerweile erste Details zu den Inhalten. Darunter auch die drei neuen legendären Kommandanten und ihren besonderen Kampagnenmechaniken.https://store.steampowered.com/news/group/686…985328513668557
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Today, we're rolling out something a little different: the Experimental Beta for American Truck Simulator's upcoming 1.50 update. Why call our upcoming beta experimental? We need to manage expectations right from the start. We are starting the beta cycle this time from a rather early stage. The level of polish and stability is not the same as for our usual Open Betas. We believe in transparency with our community, and we also need to gather a lot of feedback early this time, to understand how well the features perform. That's why we're offering this Experimental Beta as a precursor to the Open Beta, giving you a glimpse of what's to come while acknowledging that it's still very much a work in progress.
Behind the scenes, our team is hard at work juggling internal projects and releases, all scheduled for version 1.50 of our games. Despite our best efforts, certain aspects of the update are still undergoing refinement. However, we recognize the importance of involving our community in the development process, which is why we're making this content available to you in its current state. Your feedback during this phase is invaluable as we really want to deliver the best possible experience.
With the Experimental Beta, we invite our dedicated players to join us in fine-tuning, testing, and providing feedback. Your input will help us identify and address any issues or imperfections before the Open Beta and eventually the full 1.50 version release. It's important to note though, that this beta may cause instability in certain areas. If you prefer a more polished experience, we recommend waiting for the further Open Beta release.
Rest assured, our commitment to delivering high-quality updates remains unwavering. In the days to come, we'll continue to debug and finalize everything that's coming to ATS with the 1.50 update. Your patience and support during this phase are greatly appreciated as we work towards a seamless transition to the next chapter of American Truck Simulator. Now, without further delay, let's take a look at what you can expect from version 1.50.
Renderer Changes - (still based on DirectX 11 API for now)
We're consistently working on improving our rendering system. It's been a key focus lately, though it'll take some time to complete. Until then, you can expect additional content and enhancements in version 1.50, including:
- A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.
- Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.
- Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.
- Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.
- Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.
- Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.
User Interface Rework
We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard. The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience. We plan to have a separate, more detailed blog on this topic in the near future, so stay tuned.
California Rework - Phase 3
The eagerly awaited third phase of the California rework is focused on central California. Six cities in this area have undergone a complete rework: San Francisco, Oakland, Stockton, Santa Cruz, Huron, and Fresno. We have also added two brand-new cities; San Jose and Modesto, which will replace Oakdale in our game.
All roads in the area have received a complete overhaul, including major routes such as CA-1, US-101, I-5, CA-99, US-395, and more. The beautiful Yosemite National Park also underwent significant enhancements as part of this update! You can watch our trailer for this phase of California rework below.
International LT S13 & International LoneStar
The International LT will receive revamped interior and exterior options, and the LoneStar will get a refreshed interior. The International LT's exterior sees significant enhancements with new features, customizable options, and adjustments to existing parts, including the addition of the S13 model with its Integrated Powertrain. Additional accessories such as new chassis fairing extenders, bumper and grille options, FlowBelow fairings, blindspot detectors, and a shorter day cab chassis have been introduced.
The interiors of both trucks have also undergone a complete overhaul with new models, updated textures, customizable interior cabinets, and functioning cabin physics, fulfilling a highly requested feature. Stay tuned for more updates as we plan to have a separate blog on this topic in the future.
Options Tooltips
Placing your mouse over each setting option will now display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.
Lane Assistant
After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.
Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.
Changelog
Map
- California Rework – Phase 3
Vehicles
- International LT S13
- International LoneStar (interior) and LT (exterior & interior) rework
- Lane assistant feature added
UI
- Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
- Settings options show information about what they do
Visual
- Improvements in the rendering system
- Temporal Anti-Aliasing feature added
- Cascaded shadow updates
- Soft particles
- Lit/shadowed smoke
- Far shadows
- Optimized light computation
- Frame rate limiter added
Sound
- Brake squeaking sounds added
So, do enjoy all these new additions, but please remember: It's only an experimental beta, not an open beta yet or even a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the open beta or the final release. But if you're interested in helping us get there faster, we'll appreciate all of your feedback on our forum and your bug reports in the dedicated section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the experimental beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.50. No password is required. Sometimes you may need to restart your Steam client to see the correct branch name there. Also, the 1.50 Experimental Beta is currently unavailable for Mac OS users, but it is expected to be released for the platform in the near future.
So, to our community, thank you for your ongoing dedication and feedback. Together, let's make the Experimental Beta a valuable stepping stone towards Open Beta and an exceptional 1.50 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. Happy trucking!
American Truck Simulator - 1.50 Update Experimental BetaSCS Software's official blog - information, screens & movies from our truck simulator games Euro Truck Simulator 2 and American Truck Simulator.blog.scssoft.com -
Tekken 8 ist ein eigentlich von Fans wie Kritikern gefeiertes Fighting Game. Doch die Stimmung kippt aktuell in den Steam-Rezensionen.
Als Tekken 8 im Januar dieses Jahres erschien, bekam die PC-Version der traditionsreichen Prügel-Reihe zahlreiche positive Reviews und auch in den Steam-Rezensionen zeigten sich die Spielerinen und Spieler begeistert. Das neuste Update entpuppt sich aber als Stich ins Fan-Herz.https://store.steampowered.com/news/group/686…355194476876225
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Die Entwickler des Euro Truck Simulator 2 arbeiten für das nächste Jubiläums-Update mit der Versionsnummer 1.50 nicht nur an diversen geografischen Regionen, wie dem Ruhrgebiet oder der Schweiz. Auch beim Thema fahrbarer Untersätze und Auflieger gibt es einige Neuheiten und Verbesserungen. Diese betreffen unter anderem der Wielton Trailer Pack-DLC, welcher seit vergangenem Jahr mehrere lizenzierte Auflieger des polnischen Herstellers in das Spiel bringt.
Neues für den Wielton Trailer Pack-DLC
Mit dem Update 1.50 bekommt der DLC eine Ergänzung in Form des Container Master: Mit seinem ultraleichten Chassis und seiner Langlebigkeit überzeugt der Auflieger in zwei Varianten womöglich auch Dich, ihn in Deinen Fuhrpark mitaufzunehmen: Der Container Master NS3 P20 SL TANK ist 27 Fuß oder 8305 mm lang und ermöglicht insbesondere den Transport von ADR-Gütern, was ihn zum ersten lizenzierten Auflieger dieser Art im ETS2 macht.
Darüber hinaus gibt es auch noch den Container Master NS3 P40 SL, der entweder einen 40 Fuß- oder zwei 20 Fuß-Container seine Ladung nennen darf. Beide Varianten lassen sich wie immer durch diverse Anbauteile individualisieren.
Update zum Kögel Trailer Pack-DLC
Losgelöst vom Update 1.50 arbeitet SCS Software auch am Kögel Trailer Pack-DLC. Hierfür haben die Entwickler im vergangenen Jahr das Werk des Herstellers im bayrischen Burtenbach besucht und so neben einer Werks-Tour auch diverse Aufnahmen und Details rund um die Fertigung der Auflieger erhalten, auf deren Basis in Verbindung mit 3D-Modellen vom Original und einer tiefgreifenden Zusammenarbeit die entsprechend realistischen Modelle für den ETS2 entstehen konnten.
Aus dieser Zusammenarbeit haben sich die hier eingefügten Screenshots ergeben, die bereits einen guten Fortschritt bei der Umsetzung der virtuellen Modelle zeigen und vermuten lassen, dass es bis zu einer Veröffentlichung der Erweiterung nicht mehr allzu lange dauern sollte.
Neue Auflieger von Kögel Trailer und WieltonVon Wielton und Kögel Trailer gibt es im Laufe der nächsten Monate neue Auflieger für den Euro Truck Simulator 2...eurotrucksimulator2.de -
Weil Anschaffungen für seine Bibliothek strengen Regeln unterliegen, wendet sich ein Bibliothekar an die Entwickler - und bekommt eine unerwartete Antwort, die er jetzt auf Reddit teilt.
»Das Ausnahme-Rollenspiel Baldur's Gate 3 sollte von so vielen Menschen gespielt werden, wie nur möglich!«, dachte sich wohl Reddit-User und Bibliothekar TeenyGremlin und wollte das Rollenspiel der Bibliotheks-Kollektion hinzufügen.GameStar – Baldur's Gate 3: Bibliothek darf das Rollenspiel nicht kaufen - bekommt es von Larian einfach geschenkt: Steam-NewsWeil Anschaffungen für seine Bibliothek strengen Regeln unterliegen, wendet sich ein Bibliothekar an die Entwickler - und bekommt eine unerwartete Antwort, die…store.steampowered.com -
Schön das du hier bist Arikarion
Unsere Community bietet mittlerweile zahlreiche Möglichkeiten sowie Features. Damit du besser zurecht findest, möchte Ich dir folgende Sachen mitgeben.
- Falls du etwas erklärt brauchst. In unserem Lexikon kannst du zahlreiche Sachen nachschlagen - Zum Lexikon
- Wenn du mehr über Uns erfahren willst, dann kannst du dies hier tun - Über uns
- Unseren Community Discord-Server erreichst du unter folgendem Link - https://discordapp.com/invite/7dZAQ2s
Wenn du Hilfe benötigst wende dich gerne an das Team oder
- Hier im Forum wo dir die gesamte Community helfen kann - Hilfe
- Bei privaten Angelegenheiten/Sicherheitsrelevanten Sachen kannst du dich direkt an das Team wenden via - Zum Ticketsystem
So, das war´s auch erstmal von mir. Ich lasse dich jetzt erstmal stöbern, viel Spaß.
Wir wünschen dir einen angenehmen Aufenthalt in unserer Community.
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Ein Branchen-Insider will Informationen erhalten haben, laut denen in wenigen Monaten Neuigkeiten zu einem neuen Gears of War bekanntgegeben werden sollen.
Shooter-Fans sollten den Juni 2024 im Auge behalten. Denn ein Branchen-Insider hat angeblich Informationen erhalten, nach denen im Sommer diesen Jahres erste Neuigkeiten über die Fortsetzung einer legendären Shooter-Reihe veröffentlicht werden sollen. Die Rede ist von Gears of War 6.GameStar – Eine der besten Shooter-Serien kehrt laut Insider bald zurück: Steam-NewsEin Branchen-Insider will Informationen erhalten haben, laut denen in wenigen Monaten Neuigkeiten zu einem neuen Gears of War bekanntgegeben werden sollen.…store.steampowered.com -
Nicht alle Vasallen werden regelmäßig von anderen Spielerinnen und Spielern angeheuert. Die Entwickler lassen euch dann allerdings nicht hängen.
Nicht alle Vasallen in Dragon's Dogma 2 sind bei Spielerinnen und Spielern beliebt. Diese traurige Wahrheit ist auch irgendwie verständlich, wenn man sich etwa diesen Vasallen ansieht, der seinen Meister unaufgefordert durch die Luft schleudert.GameStar – Dragon's Dogma 2: Ihr habt arbeitslose Vasallen, die niemand will? Capcom hat die Lösung: Steam-NewsNicht alle Vasallen werden regelmäßig von anderen Spielerinnen und Spielern angeheuert. Die Entwickler lassen euch dann allerdings nicht hängen. Nicht alle…store.steampowered.com -
Gib dich in dieser neuen Interpretation von Verwandlungsrennen der Unsicherheit hin und rase in Richtung Ziellinie. Kontrollpunkte warten dabei mit neuen Überraschungen auf. Du musst dich schnellstmöglich anpassen und gleichzeitig die Fahrzeuge der anderen mit in Betracht ziehen. Dafür gibt es bis 10. April 2x GTA$ und RP.
In dieser Woche kehren auch die klassischen Gegner-Modi Overtime Rumble, Tiny Racers und Collection Time zurück.
GUNRUNNING-BONI: 2X GTA$ UND RP FÜR VERKAUFSMISSIONEN, 3X BELOHNUNGEN FÜR FORSCHUNG UND MEHR
Produziere unter der Hand Waffen in einem sicheren Bunker, belade damit ein Lieferfahrzeug bis unters Dach und erreiche den Lieferpunkt in einem Stück, um für erfolgreiche Bunker-Verkaufsmissionen bis 10. April doppelte Belohnungen einzusacken.
Ruf Agent 14 an und frag nach Bunkerforschung, um in ein Gefecht zwischen der Polizei und einer Zielperson mit schwerer ballistischer Panzerung einzugreifen. Erledige die Zielperson und übergib ihre Panzerung deinem Bunkerpersonal, um die Mission „Bunkerforschung“ abzuschließen und dreifache Belohnungen (inkl. GTA$, RP und Forschungsfortschritt) zu erhalten.
Wenn du bis 10. April drei neue Bunkerforschungsmissionen absolvierst, erhältst du als Teil der wöchentlichen Herausforderung einen zusätzlichen Bonus in Höhe von 100.000 GTA$ und den Dollar-Dolche-Hoodie. Überschüssige Waffenteile können auf den Duneloader gepackt werden und im Rahmen des Ammu-Nation-Auftrags für doppelte GTA$ und RP an Waffenläden geliefert werden.
Du erwägst, in den illegalen Waffenhandel einzusteigen? Bunker sowie ihre Verbesserungen und Anpassungen sind die ganze Woche über mit 30 % Rabatt erhältlich.
Alle Details zum Event findest du auf dem Rockstar Newswire.Grand Theft Auto V – 2x GTA$ und RP in neuen Verwandlungsrennen: Steam-NewsGebt euch in dieser neuen Interpretation von Verwandlungsrennen der Unsicherheit hin und rast in Richtung Ziellinie. Kontrollpunkte warten dabei mit neuen…store.steampowered.com -
Hey there, truckers! We've got some updates to share about the upcoming Nebraska DLC for American Truck Simulator. Get ready to explore fresh industries as we venture into the Cornhusker State. With three exciting new companies on the horizon, there's plenty to look forward to in our virtual trucking adventures!
One of the standout additions to Nebraska's industrial landscape is the Recreational Vehicle (RV) dealer. You'll find these dealerships sprinkled across cities like Omaha, Norfolk, and Columbus, offering a wide array of recreational vehicles. But it's not just RVs; they've got buggies, ATVs, and UTVs too! We're bringing these dealerships to Nebraska because there are so many beautiful places ideal for camping in the Cornhusker State. These vehicles are a hit not just in Nebraska, but all across middle America!
The Utility Vehicle Factory in Lincoln represents another key addition to Nebraska's industry. Here, they manufacture a diverse range of equipment, from UTVs and ATVs to buggies and motorcycles which are then delivered to the RV dealers. However, the crown jewel of this facility lies in its production of subway cars, destined for public transport systems across various states. As players deliver cargo to or from this factory, they may see these subway cars that operate in iconic cities like New York City.
Agriculture remains a cornerstone of Nebraska's economy, with the state being a leading producer of corn, soybeans, beef, and other agricultural commodities. That's why we had to incorporate a few Soybean Factories into its landscape. Located in cities such as Scottsbluff, Alliance, and Lincoln, these facilities specialize in soybean processing, serving both human consumption and animal feed purposes.
Apart from those new industries, truckers can expect to encounter a variety of prefab reskins scattered throughout Nebraska. These include revamped versions of road garages, construction warehouses, and farm garages, adding visual diversity and realism to the state's infrastructure.
We cannot wait to bring you this map expansion. If you are looking forward to it, make sure to add the Nebraska DLC to your Steam Wishlist! Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok.
Nebraska - IndustrySCS Software's official blog - information, screens & movies from our truck simulator games Euro Truck Simulator 2 and American Truck Simulator.blog.scssoft.com